Mutation

Didn't Need Two AnywayBeam

A horrific consequence of radiation exposure. At least the arm is still somewhat useful.

QualityBSell Creep Price30
Wiki LinkOpen WikiMagazine Size500
Max Ammo500Reload Time-
DPS45Damage45/s
Fire Rate1.00Shot Speed40
Range20Force50
Spread5ClassBeam

Synergies

Neo Tech, Yo:

If the player has [Bionic Leg] or [Shock Rounds] , Mutation's beam turns blue, leaves puddles of electrified water, and its ammo capacity is increased to 800. The player is immune to electricity while Mutation is held.

[Bionic Leg] [Shock Rounds]

Notes

  • Contrail - If the player has [Alien Engine] , its flame will turn green, igniting enemies with permanent green fire . [Alien Engine] also grants flight while held.
  • Neo Tech, Yo - If the player has [Bionic Leg] or [Shock Rounds] , Mutation's beam turns blue, leaves puddles of electrified water, and its ammo capacity is increased to 800. The player is immune to electricity while Mutation is held.
  • Venom Veins - If the player has [Monster Blood] , [Bloody Eye] , [Bloody 9mm] , [Bloodied Scarf] , or [Blood Brooch] , Mutation poisons enemies.
  • Mutation is not a proper goop -spraying weapon, unlike the [Mega Douser] , the [Plunger] , or the [Fossilized Gun] . Unlike those three, Mutation's "stream" loses all momentum and immediately ends when you release the trigger.

Trivia

  • The synergy between the Mutation and [Bionic Leg] / [Shock Rounds] may be a reference to Tetsuo from the 1982 manga series Akira . Tetsuo similarly possesses a bionic arm, and famously undergoes extreme and disturbing mutations. The synergy's name, "Neo Tech, Yo" also seems to allude to Neotokyo, the setting where the story takes place.
  • "Didn't Need Two Anyway" refers to the look of the weapon in-game, which envelops the player's whole arm. This visual effect is also shared with [Robot's Right Hand] , [Robot's Left Hand] , [Heroine] , [Flame Hand] and [Megahand] .

Unlock Method

Create 10 guns using any Muncher .