Nanomachines
Gain armor when damaged several times. These self-replicating Nanomachines transform lead that enters the body into armor.
Description
Nanomachines is a passive item .
Synergies
If the player also has [
Thompson Sub-Machinegun] , the projectiles are turned into lasers.
Thompson Sub-Machinegun] If the player also has [
Machine Pistol] , its bullets will be connected by electricity.
Machine Pistol] If the player also has [
SAA] , the player's coolness will be increased by 2.
SAA] If the player also has [
Prototype Railgun] , its projectiles bounce up to 5 times.
Prototype Railgun] If the player also has [
AC-15] , it will remain in its powered-up form even without armor.
AC-15] Effects
- Grants two pieces of armor upon pickup.
- Grants a piece of armor every 4 times damage is taken.
- Damage count does not reset on floor changes.
Notes
- If duplicates of this item are somehow obtained, allows the effect to happen on each separate Nanomachine. Obtaining 4 Nanomachines allows the player to be invincible, as the amount of Nanomachines grants enough armor to negate the damage outright.
Trivia
- Unused: College Ball - If the player has [
Ballot] , it causes an unknown effect.
- The item name is a references to the nanomachines which Senator Armstrong uses in the final battle of the game " Metal Gear Rising: Revengence " and his famous quote: "Nanomachines, son!" The item's function also references said quote, as they "harden in response to physical trauma" , which in the game is represented by getting armor after getting hit.
- The unused "College Ball" synergy also references Armstrong; the [
Ballot] references the fact that Armstrong runs for president, and the name of the synergy is another one of his quotes: "Played college ball, ya know."
- The synergy "Pretty Good" is a reference to the popular quote from Metal Gear Solid, "You're pretty good".
Unlock Method
Purchase from Ox and Cadence for 10 .

