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Gungeon Guide
Enter the Gungeon

All Characters Guide: Starting Loadouts & Traits

2026-07-24

Every playable character in Enter the Gungeon: each Gungeoneer has a unique starting loadout and passive traits, and choosing the right one shapes your entire run strategy.

All Characters Guide: Starting Loadouts & Traits

Enter the Gungeon has multiple playable characters. Four are available from the start; four more are hidden and must be unlocked through gameplay. A further second-player character, Assistente misterioso, is exclusive to local co-op (see Co-op Character). Each character has a distinct set of starting weapons and items, plus passive bonuses that change how you approach every run.

Starting Characters

/guide-images/characters/marine.png Marine

The MarineMarine is the most beginner-friendly character.

He starts with one extra point of CorazzaCorazza and carries Addestramento militareAddestramento militare — a passive that improves accuracy, reload speed, and charge speed for every gun. His active item Richiesta di scorteRichiesta di scorte drops an ammo crate at his feet, refilling his held gun (it cannot be used when that gun is already full).

The MarineMarine rewards steady, unhurried play: stand still to get tighter shot groupings, and lean on the steady ammo supply to keep firing from a safe distance.

/guide-images/characters/convict.png Evasa

The EvasaEvasa hits hard right out of the gate, starting with two guns for strong early damage.

Her Revolver da due soldiRevolver da due soldi is reliable, and the MozzatoMozzato shreds anything at close range. The Foto imbestialenteFoto imbestialente passive briefly auto-reloads her gun and boosts damage after she takes a hit. The MolotovMolotov can zone enemies or set up consistent burn damage.

The Foto imbestialenteFoto imbestialente only pays off once she has been hit, which is why the EvasaEvasa is built for players who like high-risk, high-reward offense.

/guide-images/characters/hunter.png Cacciatrice

The CacciatriceCacciatrice brings a reliable toolkit and excellent utility.

The BalestraBalestra deals high single-target damage and can one-shot many early enemies, and the Ferro rugginosoFerro rugginoso provides a consistent fallback. Her CaneCane companion digs up extra dropped items after clearing a room and barks near disguised ArmorfoArmorfos.

That bark saves a lot of ChiaveChiaves: when a chest looks suspicious, walk the CaneCane past it before deciding to open it. Some of the CacciatriceCacciatrice's value does depend on luck, so the payoff is not consistent.

  • Starting gun: Ferro rugginosoFerro rugginoso (infinite ammo) + BalestraBalestra
  • Passive: CaneCane — barks to identify ArmorfoArmorfos, digs up extra room-clear loot
  • The dog also acts as a companion that can interact with certain NPCs

/guide-images/characters/pilot.png Pilota

The PilotaPilota has the weakest early combat but the best long-term economy.

Fidati grimaldelliFidati grimaldelli open chests with a 50% chance without spending a ChiaveChiave. Personalità disarmantePersonalità disarmante gives a 15% discount at all shops. Scomparto segretoScomparto segreto adds an extra active item slot, letting him carry two active items at once, and raises max ammo by 10%.

He scales dramatically once he gets items — but the Canaglia SpecialCanaglia Special is mediocre, so early floors demand careful play.

Hidden Characters

/guide-images/characters/robot.png Robot

The RobotRobot is a high-skill pick: once you understand CorazzaCorazza management, he is extremely powerful.

He replaces health with CorazzaCorazza entirely — he has 6 CorazzaCorazza containers and no heart slots. Hearts and healing items restore nothing for him (they convert into a small amount of BossoliBossoli instead), and picking up a Munizione eccelsaMunizione eccelsa grants him one piece of CorazzaCorazza. His Proiettili a batteriaProiettili a batteria passive turns some shots electric and makes him immune to damage from electrified water. Perdita di refrigerantePerdita di refrigerante drops a pool of liquid that slows enemies.

Most importantly, picking up Roba inutilizzabileRoba inutilizzabile gives him a stacking +5% damage boost each (Roba d'oro inutilizzabileRoba d'oro inutilizzabile counts too) — so never drop or sell it. With no healing available at all, keeping CorazzaCorazza topped up is everything.

/guide-images/characters/bullet.png Proiettile

The ProiettileProiettile plays completely differently from everyone else.

The starting weapon BlasfemiaBlasfemia is a melee sword — he attacks by swinging it, not shooting, and swings can also destroy incoming enemy bullets. At full health, his swing fires an extra wave of light. The Munizione viventeMunizione vivente passive causes dodge-rolling through enemy bullets to absorb them and heal a small amount of health, and he takes no contact damage during dodge rolls.

With practice you can negate almost all bullet damage through movement and melee — close-range safety is his defining strength — but it demands deep knowledge of enemy bullet patterns.

  • Unlock: after defeating at least one Past with any character, Red-Caped Bullet KinRed-Caped Bullet Kin rarely appear in random rooms (they wander and don't attack); let 5 of them despawn (spare them) to unlock the ProiettileProiettile
  • Starting weapon: BlasfemiaBlasfemia (melee sword, infinite 'ammo')
  • Passive: Munizione viventeMunizione vivente — dodge-rolling through bullets absorbs them and restores a small amount of health
  • No contact damage during dodge rolls; melee fires a light wave at full health

/guide-images/characters/paradox.png Paradox

The ParadoxParadox has no Past of its own and starts every run with a randomized loadout.

That loadout is a random starting sidearm taken from the other Gungeoneers (excluding the BistolaBistola), another random gun, and a random passive item. These random starting items do not count toward Magnificence (unless dropped and picked back up) — see What Is Magnificence?What Is Magnificence?.

That amounts to roughly two chests worth of advantage right from the start, so the ParadoxParadox usually opens stronger than average — but every run is different and you have to improvise around whatever you are dealt.

  • Unlock: after defeating at least one Past, cosmic rifts appear with a 20% chance in random rooms of the Gungeon vero e proprio, Miniera di polvere nera, and the Hollow; step into a rift to gain the paradox effect and finish that run to unlock
  • Starting loadout: a random sidearm from another character (excluding the BistolaBistola) + a random gun + a random passive item
  • Strength: starts with about two chests of gear, so it plays above average
  • Cost to play: 5 × Crediti egemonici

/guide-images/characters/gunslinger.png Gunslinger

The GunslingerGunslinger is the hardest character to unlock and is the pre-mortem form of the LichLich.

His starting gun, the BistolaBistola, can be thrown at enemies for damage when reloading, but his real strength is the Proiettili Occhio di lichProiettili Occhio di lich passive — it makes every gun automatically trigger all of its synergies.

Paired with items that form synergies, any build is hugely amplified, and the GunslingerGunslinger late-game firepower is unmatched.

Co-op Character

Assistente misterioso (called the Cultist in Enter the Gungeon) is the second-player character exclusive to local co-op — you cannot pick her in single-player; she is controlled automatically when a second player joins. She has no unlock path of her own, but she does have a Past you can challenge, and her whole kit is built around co-op.

She starts with the Biscotto dell'amiciziaBiscotto dell'amicizia, which revives a downed partner, and the passive Numero 2Numero 2, which raises her movement speed and damage while her partner is dead. Her starting weapon is the SparafreccetteSparafreccette — low damage but infinite ammo.

Numero 2Numero 2 keeps her from being helpless when soloing, but her growth is steady and slow, so she relies on pickups to scale.

  • Local co-op only: used automatically when a second player joins; cannot be selected in single-player
  • Starting weapon: SparafreccetteSparafreccette (infinite ammo)
  • Active: Biscotto dell'amiciziaBiscotto dell'amicizia — revives a downed partner
  • Passive: Numero 2Numero 2 — boosts movement speed and damage while the partner is dead (co-op exclusive; unobtainable in normal play until unlocked)
  • Has a Past you can challenge: shoot yourself with the Gun That Can Kill The Past to enter it (the FabbraFabbra will not give her the Proiettile ammazzapassato, but it is not needed); reaching her Past unlocks Numero 2Numero 2 and the Giavellotto solareGiavellotto solare

Still not sure who to start with? Beginner's Guide & TipsBeginner's Guide & Tips covers recommended starter characters and the basics worth knowing on your first runs.