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Gungeon Guide
Enter the Gungeon

All Characters Guide: Starting Loadouts & Traits

2026-07-24

Every playable character in Enter the Gungeon: each Gungeoneer has a unique starting loadout and passive traits, and choosing the right one shapes your entire run strategy.

All Characters Guide: Starting Loadouts & Traits

Enter the Gungeon has multiple playable characters. Four are available from the start; four more are hidden and must be unlocked through gameplay. A further second-player character, ナゾの従者, is exclusive to local co-op (see Co-op Character). Each character has a distinct set of starting weapons and items, plus passive bonuses that change how you approach every run.

Starting Characters

/guide-images/characters/marine.png ソルジャー

The ソルジャーソルジャー is the most beginner-friendly character.

He starts with one extra point of アーマーアーマー and carries 軍事訓練の記録軍事訓練の記録 — a passive that improves accuracy, reload speed, and charge speed for every gun. His active item トランシーバートランシーバー drops an ammo crate at his feet, refilling his held gun (it cannot be used when that gun is already full).

The ソルジャーソルジャー rewards steady, unhurried play: stand still to get tighter shot groupings, and lean on the steady ammo supply to keep firing from a safe distance.

/guide-images/characters/convict.png プリゾナー

The プリゾナープリゾナー hits hard right out of the gate, starting with two guns for strong early damage.

Her 安物のリボルバー安物のリボルバー is reliable, and the ソードオフソードオフ shreds anything at close range. The 宿敵の写真宿敵の写真 passive briefly auto-reloads her gun and boosts damage after she takes a hit. The モロトフカクテルモロトフカクテル can zone enemies or set up consistent burn damage.

The 宿敵の写真宿敵の写真 only pays off once she has been hit, which is why the プリゾナープリゾナー is built for players who like high-risk, high-reward offense.

/guide-images/characters/hunter.png ハンター

The ハンターハンター brings a reliable toolkit and excellent utility.

The クロスボウクロスボウ deals high single-target damage and can one-shot many early enemies, and the さびたピストルさびたピストル provides a consistent fallback. Her 忠犬忠犬 companion digs up extra dropped items after clearing a room and barks near disguised ミミックミミックs.

That bark saves a lot of キーキーs: when a chest looks suspicious, walk the 忠犬忠犬 past it before deciding to open it. Some of the ハンターハンター's value does depend on luck, so the payoff is not consistent.

/guide-images/characters/pilot.png パイロット

The パイロットパイロット has the weakest early combat but the best long-term economy.

使い慣れたロックピック使い慣れたロックピック open chests with a 50% chance without spending a キーキー. 巧みな話術巧みな話術 gives a 15% discount at all shops. 隠しコンテナ隠しコンテナ adds an extra active item slot, letting him carry two active items at once, and raises max ammo by 10%.

He scales dramatically once he gets items — but the ローグスペシャルローグスペシャル is mediocre, so early floors demand careful play.

Hidden Characters

/guide-images/characters/robot.png ロボット

The ロボットロボット is a high-skill pick: once you understand アーマーアーマー management, he is extremely powerful.

He replaces health with アーマーアーマー entirely — he has 6 アーマーアーマー containers and no heart slots. Hearts and healing items restore nothing for him (they convert into a small amount of ケーシングケーシング instead), and picking up a 勝者の弾勝者の弾 grants him one piece of アーマーアーマー. His バッテリー弾バッテリー弾 passive turns some shots electric and makes him immune to damage from electrified water. 冷却剤冷却剤 drops a pool of liquid that slows enemies.

Most importantly, picking up ガラクタガラクタ gives him a stacking +5% damage boost each (純金製のガタクタ純金製のガタクタ counts too) — so never drop or sell it. With no healing available at all, keeping アーマーアーマー topped up is everything.

/guide-images/characters/bullet.png ブレット

The ブレットブレット plays completely differently from everyone else.

The starting weapon 背徳の呪具背徳の呪具 is a melee sword — he attacks by swinging it, not shooting, and swings can also destroy incoming enemy bullets. At full health, his swing fires an extra wave of light. The セルフ弾セルフ弾 passive causes dodge-rolling through enemy bullets to absorb them and heal a small amount of health, and he takes no contact damage during dodge rolls.

With practice you can negate almost all bullet damage through movement and melee — close-range safety is his defining strength — but it demands deep knowledge of enemy bullet patterns.

  • Unlock: after defeating at least one Past with any character, Red-Caped Bullet KinRed-Caped Bullet Kin rarely appear in random rooms (they wander and don't attack); let 5 of them despawn (spare them) to unlock the ブレットブレット
  • Starting weapon: 背徳の呪具背徳の呪具 (melee sword, infinite 'ammo')
  • Passive: セルフ弾セルフ弾 — dodge-rolling through bullets absorbs them and restores a small amount of health
  • No contact damage during dodge rolls; melee fires a light wave at full health

/guide-images/characters/paradox.png パラドックス

The パラドックスパラドックス has no Past of its own and starts every run with a randomized loadout.

That loadout is a random starting sidearm taken from the other Gungeoneers (excluding the スリンガースリンガー), another random gun, and a random passive item. These random starting items do not count toward Magnificence (unless dropped and picked back up) — see What Is Magnificence?What Is Magnificence?.

That amounts to roughly two chests worth of advantage right from the start, so the パラドックスパラドックス usually opens stronger than average — but every run is different and you have to improvise around whatever you are dealt.

  • Unlock: after defeating at least one Past, cosmic rifts appear with a 20% chance in random rooms of the メインガンジョン, ブラックパウダー採掘場, and the Hollow; step into a rift to gain the paradox effect and finish that run to unlock
  • Starting loadout: a random sidearm from another character (excluding the スリンガースリンガー) + a random gun + a random passive item
  • Strength: starts with about two chests of gear, so it plays above average
  • Cost to play: 5 × ヘゲモニークレジット

/guide-images/characters/gunslinger.png ガンスリンガー

The ガンスリンガーガンスリンガー is the hardest character to unlock and is the pre-mortem form of the ゾンビキングゾンビキング.

His starting gun, the スリンガースリンガー, can be thrown at enemies for damage when reloading, but his real strength is the ゾンビキングの目ゾンビキングの目 passive — it makes every gun automatically trigger all of its synergies.

Paired with items that form synergies, any build is hugely amplified, and the ガンスリンガーガンスリンガー late-game firepower is unmatched.

Co-op Character

ナゾの従者 (called the Cultist in Enter the Gungeon) is the second-player character exclusive to local co-op — you cannot pick her in single-player; she is controlled automatically when a second player joins. She has no unlock path of her own, but she does have a Past you can challenge, and her whole kit is built around co-op.

She starts with the フレンドクッキーフレンドクッキー, which revives a downed partner, and the passive ナンバー2ナンバー2, which raises her movement speed and damage while her partner is dead. Her starting weapon is the ダーツガンダーツガン — low damage but infinite ammo.

ナンバー2ナンバー2 keeps her from being helpless when soloing, but her growth is steady and slow, so she relies on pickups to scale.

  • Local co-op only: used automatically when a second player joins; cannot be selected in single-player
  • Starting weapon: ダーツガンダーツガン (infinite ammo)
  • Active: フレンドクッキーフレンドクッキー — revives a downed partner
  • Passive: ナンバー2ナンバー2 — boosts movement speed and damage while the partner is dead (co-op exclusive; unobtainable in normal play until unlocked)
  • Has a Past you can challenge: shoot yourself with the Gun That Can Kill The Past to enter it (the 鍛冶屋鍛冶屋 will not give her the 過去を始末する弾, but it is not needed); reaching her Past unlocks ナンバー2ナンバー2 and the 太陽の光のヤリ太陽の光のヤリ

Still not sure who to start with? Beginner's Guide & TipsBeginner's Guide & Tips covers recommended starter characters and the basics worth knowing on your first runs.