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Gungeon Guide
Enter the Gungeon

Secret Floors Guide (Hidden Chambers)

2026-07-14

Complete guide to all secret floors (hidden chambers) in Enter the Gungeon — the Oubliette, Abadia da Vera Arma, Resourceful Rat's Lair, and R&G Dept. — with step-by-step access, tips, and rewards.

Secret Floors Guide (Hidden Chambers)

Enter the Gungeon has a hidden chamber between each main floor (1.5 through 4.5). Defeating any secret floor boss flawlessly does not reward a Bala MestraBala Mestra. This guide covers the requirements, step-by-step access, important notes, and first-visit rewards for each one.

Oubliette

Located between Castelo do Senhor de Chumbo and Balabirinto - Interior. Sewer-style layout full of garbage bags, toxic puddles, and harmless BalúnculoBalúnculo variants.

Cost: 2 keys (or Chaves Improvisadas ConfiáveisChaves Improvisadas Confiáveis / BrocaBroca as substitutes)

Steps to enter

  1. Castelo do Senhor de Chumbo always contains a fireplace room — find the blue water barrel inside or in an adjacent room
  2. Push the barrel next to the fireplace to extinguish the flames
  3. Crawl into the fireplace and interact with the hidden switch
  4. A hidden room with a trapdoor appears on the map — the trapdoor has two locks, each costing 1 key (2 total); Chaves Improvisadas ConfiáveisChaves Improvisadas Confiáveis or a BrocaBroca can substitute for normal keys
Extinguish the fireplace and activate the hidden switch
Extinguish the fireplace and activate the hidden switch
Unlock the hidden room trapdoor to enter the Oubliette
Unlock the hidden room trapdoor to enter the Oubliette

Notes

  • Water barrels are fragile — enemy attacks and explosions destroy them, so position carefully during room clear
  • If the barrel is gone, use Mega EncharcadorMega Encharcador, Vazamento de ResfriadorVazamento de Resfriador
  • After your first visit, the water barrel usually spawns inside or directly adjacent to the fireplace room on all future runs

Rewards and unlocks

The fixed room inside the Oubliette containing the Old Crest
The fixed room inside the Oubliette containing the Old Crest

Abadia da Vera Arma

Located between Balabirinto - Interior and Mina de Pólvora. Gothic monastery aesthetic with stronger enemies than the surface floors.

Cost: must first complete the Oubliette and retrieve the Insígnia AntigaInsígnia Antiga

Steps to enter

  1. Pick up the Insígnia AntigaInsígnia Antiga from its fixed room inside the Oubliette — it occupies an armor slot and disappears the moment you take any damage
  2. Carry the Insígnia AntigaInsígnia Antiga through the rest of the Oubliette and all of Balabirinto - Interior without being hit
  3. Find the altar room on Balabirinto - Interior — it contains seven large bullet warrior statues and looks one cell larger than a normal room on the map; it tends to appear near a shop or chest room
  4. Place the Insígnia AntigaInsígnia Antiga on the altar to open a staircase leading into the Abadia da Vera Arma

Notes

Rewards and unlocks

  • Boss drops both a normal boss reward and a Synergy ChestSynergy Chest
  • Simply entering for the first time unlocks Broche de SangueBroche de Sangue and the "Reverence for the Dead" achievement — you do not need to clear the floor

Resourceful Rat's Lair

Located between Mina de Pólvora and Hollow. Mine tunnel layout with no shops and no normal chest rooms. The most complex prerequisites — plan ahead across multiple runs.

Cost: Chave RoídaChave Roída + 1 ChaveChave + 2 ApagãoApagãos (the ChaveChave can be swapped for Chave MestraChave Mestra, AQUI-47AQUI-47, or Chaves Improvisadas ConfiáveisChaves Improvisadas Confiáveis; the Chave RoídaChave Roída has no substitute)

Preparation

  • Hard prerequisite: the Chave RoídaChave Roída does not spawn in the shop at all until you have built the Bala que Pode Matar o Passado. You have to finish the four-component run in Bullet That Can Kill the Past GuideBullet That Can Kill the Past Guide before this route opens up
  • The Chave RoídaChave Roída first appears in a Balabirinto - Interior shop for 1000 CápsulasCápsulas; payment can be made in installments across runs, and once paid in full it costs 115 CápsulasCápsulas on every later run. Discount items never lower its price
  • The Chave RoídaChave Roída can be stolen, but not with Gancho com CordaGancho com Corda or the Controle DirecionalControle Direcional hook (see How to Steal from ShopsHow to Steal from Shops); if stolen before it has been paid off once, it returns next run at the price it was at
  • Six Bilhete IrritanteBilhete Irritante are scattered throughout all floors of Enter the Gungeon and appear randomly each run — pick them up whenever they show up. Each note ends with a cheese-wedge arrow indicating one direction in the maze; the more notes you have collected, the more of the correct sequence you know before entering the Lair

Steps to enter

  1. On Mina de Pólvora, find a room with 2–4 rats running on the ground and clear it
  2. Reveal the hidden trapdoor by walking repeatedly over suspicious floor tiles (a larger-than-normal dust cloud marks the right tile), spraying liquid on the ground, or using a ApagãoApagão anywhere in the room — short-range blank effects like Balas de ApagãoBalas de Apagão won't work, and the trapdoor never spawns in a shop room
  3. Open the trapdoor with a ChaveChave and drop in
  4. Walk along the minecart tracks to the end — do not ride the minecart (riding teleports you backwards repeatedly; walking is faster)
  5. Use one ApagãoApagão at the dead end to open the first hidden passage. If you have ArmaduraArmadura, deliberately falling into the nearby pit reveals this passage too, saving a ApagãoApagão
  6. Walk to the next dead end and use a second ApagãoApagão to open the second hidden passage. This one counts as a separate room with no pit, so the second ApagãoApagão cannot be saved unless you have another way to hurt yourself
  7. Open the final hatch with the Chave RoídaChave Roída to enter the Lair

Notes

  • Cachecol EnsanguentadoCachecol Ensanguentado lets you teleport past both hidden passages, skipping both ApagãoApagãos
  • The Lair shows only a rat-holding-cheese animation instead of a real map
  • Candle-carrying rats wander the floors — harmless normally (they die on contact and sometimes drop CápsulasCápsulas), but become Jammed and deal contact damage if you carry any Curse
  • The maze is a sequence of six rooms, each with a choice of exit direction. Wrong once: sent back to the previous room. Wrong twice: elevator to the Hollow, ending your Lair run
  • The correct sequence is fixed per save file and stays the same forever once discovered

Rewards and unlocks

  • After defeating the O Rato EngenhosoO Rato Engenhoso, the reward room has eight pedestals with CoraçãoCoraçãos, ArmaduraArmadura, ChaveChaves, ApagãoApagãos, Pedra Guon de VidroPedra Guon de Vidro, and MuniçãoMunição
  • Four special chests in the room require Chave do ratoChave do ratos and contain EmentalerEmentaler, Queijo MordidoQueijo Mordido, Saco EngenhosoSaco Engenhoso, and Botas do RatoBotas do Rato. Chave do ratoChave do ratos only drop during the third Punch-Out phase of the fight, up to six per fight
  • The reward room also has a secret room with a snake hidden behind two locked doors — items can be dropped through the second door, so only one Chave do ratoChave do rato is needed to feed it
  • Feed the snake 4 guns or items and it follows you as a companion until the DragarmaDragarma fight, where it defects and is absorbed to trigger the Advanced Dragun. That is the route to Cálice FuradoCálice Furado and the "Advanced Slayer" achievement (the other is throwing a Ovo EstranhoOvo Estranho into fire)
  • The snake refuses Televisão AvariadaTelevisão Avariada, EsponjaEsponja, and Chaves Improvisadas ConfiáveisChaves Improvisadas Confiáveis — do not count on those to make up the four
  • Alternatively, you can kick the O Rato EngenhosoO Rato Engenhoso into the snake to feed it
  • After the reward room you can proceed to the Hollow normally, or spend a Chave do ratoChave do rato to skip directly to the Forja
  • First visit unlocks Ovo EstranhoOvo Estranho

R&G Dept.

Located between Hollow and Forja. No connection to the other secret floors.

Cost: 1 Bala MestraBala Mestra + 2 guns or items (sold to the Comprador rastejanteComprador rastejante in Hollow)

Steps to enter

  1. Find the Comprador rastejanteComprador rastejante in Hollow
  2. Sell the Bala MestraBala Mestra and 2 items — the entrance opens immediately after the third item is sold, so sell the Bala MestraBala Mestra last if you want to keep trading first
Selling items to unlock the R&G Dept. entrance
Selling items to unlock the R&G Dept. entrance

Notes

  • The cost is steep: a Bala MestraBala Mestra proves you cleared a boss without damage, and you lose two usable items on top of that
  • R&G Dept. has no shop and sparse pickups
  • The map outline is deliberately shaped like a handgun; after beating AgunimAgunim there is no exit elevator — you have to throw yourself off the rooftop arena to reach the Forja
  • Only enter when your loadout has clear surplus — if your core weapon or survivability items are borderline, selling them for a bonus floor rarely pays off

Perguntas frequentes

How do I enter the Oubliette?

Extinguish the fireplace in Castelo do Senhor de Chumbo with a water barrel, then enter it and use the hidden switch. Open the revealed trapdoor with two keys; Chaves Improvisadas ConfiáveisChaves Improvisadas Confiáveis or BrocaBroca can substitute.

How do I reach the Abadia da Vera Arma?

Take the Insígnia AntigaInsígnia Antiga from the Oubliette to the altar room on Balabirinto - Interior without taking damage. Place it on the altar to open the staircase.

How do I open the entrance to R&G Dept.?

Find Comprador rastejanteComprador rastejante in Hollow and sell a Bala MestraBala Mestra and two items. The entrance opens after the third sale; sell the Bala MestraBala Mestra last if you want to finish trading first.