Secret Floors Guide (Hidden Chambers)
Complete guide to all secret floors (hidden chambers) in Enter the Gungeon — the Oubliette, Abadia da Vera Arma, Resourceful Rat's Lair, and R&G Dept. — with step-by-step access, tips, and rewards.

Enter the Gungeon has a hidden chamber between each main floor (1.5 through 4.5). Defeating any secret floor boss flawlessly does not reward a
Bala Mestra. This guide covers the requirements, step-by-step access, important notes, and first-visit rewards for each one.
Oubliette
Located between Castelo do Senhor de Chumbo and Balabirinto - Interior. Sewer-style layout full of garbage bags, toxic puddles, and harmless
Balúnculo variants.
Cost: 2 keys (or
Chaves Improvisadas Confiáveis /
Broca as substitutes)
Steps to enter
- Castelo do Senhor de Chumbo always contains a fireplace room — find the blue water barrel inside or in an adjacent room
- Push the barrel next to the fireplace to extinguish the flames
- Crawl into the fireplace and interact with the hidden switch
- A hidden room with a trapdoor appears on the map — the trapdoor has two locks, each costing 1 key (2 total);
Chaves Improvisadas Confiáveis or a
Broca can substitute for normal keys


Notes
- Water barrels are fragile — enemy attacks and explosions destroy them, so position carefully during room clear
- If the barrel is gone, use
Mega Encharcador,
Vazamento de Resfriador - After your first visit, the water barrel usually spawns inside or directly adjacent to the fireplace room on all future runs
Rewards and unlocks
- A small fixed room inside the Oubliette always contains the
Insígnia Antiga, required for the Abadia da Vera Arma - First visit unlocks
Canhão de Lixo

Abadia da Vera Arma
Located between Balabirinto - Interior and Mina de Pólvora. Gothic monastery aesthetic with stronger enemies than the surface floors.
Cost: must first complete the Oubliette and retrieve the
Insígnia Antiga
Steps to enter
- Pick up the
Insígnia Antiga from its fixed room inside the Oubliette — it occupies an armor slot and disappears the moment you take any damage - Carry the
Insígnia Antiga through the rest of the Oubliette and all of Balabirinto - Interior without being hit - Find the altar room on Balabirinto - Interior — it contains seven large bullet warrior statues and looks one cell larger than a normal room on the map; it tends to appear near a shop or chest room
- Place the
Insígnia Antiga on the altar to open a staircase leading into the Abadia da Vera Arma
Notes
- Any hit destroys the
Insígnia Antiga — if you're already low on health when entering the Oubliette, consider whether the escort is realistic - Some rooms inside the Abadia da Vera Arma contain permanently Jammed enemies regardless of your Curse level — they deal and take significantly more damage
- The Abadia da Vera Arma always has a hidden room containing
Buscador da verdade – Brother Albern; opening his chest yields
Mentiras. This room spawns independently from normal secret room generation, so multiple secret rooms in one Abadia da Vera Arma run are common
Rewards and unlocks
- Boss drops both a normal boss reward and a
Synergy Chest - Simply entering for the first time unlocks
Broche de Sangue and the "Reverence for the Dead" achievement — you do not need to clear the floor
Resourceful Rat's Lair
Located between Mina de Pólvora and Hollow. Mine tunnel layout with no shops and no normal chest rooms. The most complex prerequisites — plan ahead across multiple runs.
Cost:
Chave Roída + 1
Chave + 2
Apagãos (the
Chave can be swapped for
Chave Mestra,
AQUI-47, or
Chaves Improvisadas Confiáveis; the
Chave Roída has no substitute)
Preparation
- Hard prerequisite: the
Chave Roída does not spawn in the shop at all until you have built the Bala que Pode Matar o Passado. You have to finish the four-component run in
Bullet That Can Kill the Past Guide before this route opens up - The
Chave Roída first appears in a Balabirinto - Interior shop for 1000
Cápsulas; payment can be made in installments across runs, and once paid in full it costs 115
Cápsulas on every later run. Discount items never lower its price - The
Chave Roída can be stolen, but not with
Gancho com Corda or the
Controle Direcional hook (see
How to Steal from Shops); if stolen before it has been paid off once, it returns next run at the price it was at - Six
Bilhete Irritante are scattered throughout all floors of Enter the Gungeon and appear randomly each run — pick them up whenever they show up. Each note ends with a cheese-wedge arrow indicating one direction in the maze; the more notes you have collected, the more of the correct sequence you know before entering the Lair
Steps to enter
- On Mina de Pólvora, find a room with 2–4 rats running on the ground and clear it
- Reveal the hidden trapdoor by walking repeatedly over suspicious floor tiles (a larger-than-normal dust cloud marks the right tile), spraying liquid on the ground, or using a
Apagão anywhere in the room — short-range blank effects like
Balas de Apagão won't work, and the trapdoor never spawns in a shop room - Open the trapdoor with a
Chave and drop in - Walk along the minecart tracks to the end — do not ride the minecart (riding teleports you backwards repeatedly; walking is faster)
- Use one
Apagão at the dead end to open the first hidden passage. If you have
Armadura, deliberately falling into the nearby pit reveals this passage too, saving a
Apagão - Walk to the next dead end and use a second
Apagão to open the second hidden passage. This one counts as a separate room with no pit, so the second
Apagão cannot be saved unless you have another way to hurt yourself - Open the final hatch with the
Chave Roída to enter the Lair
Notes
Cachecol Ensanguentado lets you teleport past both hidden passages, skipping both
Apagãos- The Lair shows only a rat-holding-cheese animation instead of a real map
- Candle-carrying rats wander the floors — harmless normally (they die on contact and sometimes drop
Cápsulas), but become Jammed and deal contact damage if you carry any Curse - The maze is a sequence of six rooms, each with a choice of exit direction. Wrong once: sent back to the previous room. Wrong twice: elevator to the Hollow, ending your Lair run
- The correct sequence is fixed per save file and stays the same forever once discovered
Rewards and unlocks
- After defeating the
O Rato Engenhoso, the reward room has eight pedestals with
Coraçãos,
Armadura,
Chaves,
Apagãos,
Pedra Guon de Vidro, and
Munição - Four special chests in the room require
Chave do ratos and contain
Ementaler,
Queijo Mordido,
Saco Engenhoso, and
Botas do Rato.
Chave do ratos only drop during the third Punch-Out phase of the fight, up to six per fight - The reward room also has a secret room with a snake hidden behind two locked doors — items can be dropped through the second door, so only one
Chave do rato is needed to feed it - Feed the snake 4 guns or items and it follows you as a companion until the
Dragarma fight, where it defects and is absorbed to trigger the Advanced Dragun. That is the route to
Cálice Furado and the "Advanced Slayer" achievement (the other is throwing a
Ovo Estranho into fire) - The snake refuses
Televisão Avariada,
Esponja, and
Chaves Improvisadas Confiáveis — do not count on those to make up the four - Alternatively, you can kick the
O Rato Engenhoso into the snake to feed it - After the reward room you can proceed to the Hollow normally, or spend a
Chave do rato to skip directly to the Forja - First visit unlocks
Ovo Estranho
R&G Dept.
Located between Hollow and Forja. No connection to the other secret floors.
Cost: 1
Bala Mestra + 2 guns or items (sold to the
Comprador rastejante in Hollow)
Steps to enter
- Find the
Comprador rastejante in Hollow - Sell the
Bala Mestra and 2 items — the entrance opens immediately after the third item is sold, so sell the
Bala Mestra last if you want to keep trading first

Notes
- The cost is steep: a
Bala Mestra proves you cleared a boss without damage, and you lose two usable items on top of that - R&G Dept. has no shop and sparse pickups
- The map outline is deliberately shaped like a handgun; after beating
Agunim there is no exit elevator — you have to throw yourself off the rooftop arena to reach the Forja - Only enter when your loadout has clear surplus — if your core weapon or survivability items are borderline, selling them for a bonus floor rarely pays off
Perguntas frequentes
How do I enter the Oubliette?
Extinguish the fireplace in Castelo do Senhor de Chumbo with a water barrel, then enter it and use the hidden switch. Open the revealed trapdoor with two keys;
Chaves Improvisadas Confiáveis or
Broca can substitute.
How do I reach the Abadia da Vera Arma?
Take the
Insígnia Antiga from the Oubliette to the altar room on Balabirinto - Interior without taking damage. Place it on the altar to open the staircase.
How do I open the entrance to R&G Dept.?
Find
Comprador rastejante in Hollow and sell a
Bala Mestra and two items. The entrance opens after the third sale; sell the
Bala Mestra last if you want to finish trading first.