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Gungeon Guide
Enter the Gungeon

All Characters Guide: Starting Loadouts & Traits

2026-07-24

Every playable character in Enter the Gungeon: each Gungeoneer has a unique starting loadout and passive traits, and choosing the right one shapes your entire run strategy.

All Characters Guide: Starting Loadouts & Traits

Enter the Gungeon has multiple playable characters. Four are available from the start; four more are hidden and must be unlocked through gameplay. A further second-player character, Таинственный спутник, is exclusive to local co-op (see Co-op Character). Each character has a distinct set of starting weapons and items, plus passive bonuses that change how you approach every run.

Starting Characters

/guide-images/characters/marine.png Десантник

The ДесантникДесантник is the most beginner-friendly character.

He starts with one extra point of ДоспехиДоспехи and carries Военная подготовкаВоенная подготовка — a passive that improves accuracy, reload speed, and charge speed for every gun. His active item Тайник со снаряжениемТайник со снаряжением drops an ammo crate at his feet, refilling his held gun (it cannot be used when that gun is already full).

The ДесантникДесантник rewards steady, unhurried play: stand still to get tighter shot groupings, and lean on the steady ammo supply to keep firing from a safe distance.

/guide-images/characters/convict.png Преступница

The ПреступницаПреступница hits hard right out of the gate, starting with two guns for strong early damage.

Her Недорогой револьверНедорогой револьвер is reliable, and the ОбрезОбрез shreds anything at close range. The Фотография, приводящая в бешенствоФотография, приводящая в бешенство passive briefly auto-reloads her gun and boosts damage after she takes a hit. The Коктейль МолотоваКоктейль Молотова can zone enemies or set up consistent burn damage.

The Фотография, приводящая в бешенствоФотография, приводящая в бешенство only pays off once she has been hit, which is why the ПреступницаПреступница is built for players who like high-risk, high-reward offense.

/guide-images/characters/hunter.png Охотница

The ОхотницаОхотница brings a reliable toolkit and excellent utility.

The АрбалетАрбалет deals high single-target damage and can one-shot many early enemies, and the Ржавый пистолетРжавый пистолет provides a consistent fallback. Her ПесПес companion digs up extra dropped items after clearing a room and barks near disguised ИмитаторИмитаторs.

That bark saves a lot of КлючКлючs: when a chest looks suspicious, walk the ПесПес past it before deciding to open it. Some of the ОхотницаОхотница's value does depend on luck, so the payoff is not consistent.

/guide-images/characters/pilot.png Пилот

The ПилотПилот has the weakest early combat but the best long-term economy.

Надежные отмычкиНадежные отмычки open chests with a 50% chance without spending a КлючКлюч. Обезоруживающая личностьОбезоруживающая личность gives a 15% discount at all shops. Теневые патроныТеневые патроны adds an extra active item slot, letting him carry two active items at once, and raises max ammo by 10%.

He scales dramatically once he gets items — but the Бродяга Особого НазначенияБродяга Особого Назначения is mediocre, so early floors demand careful play.

Hidden Characters

/guide-images/characters/robot.png Робот

The РоботРобот is a high-skill pick: once you understand ДоспехиДоспехи management, he is extremely powerful.

He replaces health with ДоспехиДоспехи entirely — he has 6 ДоспехиДоспехи containers and no heart slots. Hearts and healing items restore nothing for him (they convert into a small amount of ГильзыГильзы instead), and picking up a Патрон МастераПатрон Мастера grants him one piece of ДоспехиДоспехи. His Аккумуляторные пулиАккумуляторные пули passive turns some shots electric and makes him immune to damage from electrified water. Утечка хладагентаУтечка хладагента drops a pool of liquid that slows enemies.

Most importantly, picking up ХламХлам gives him a stacking +5% damage boost each (Золотой хламЗолотой хлам counts too) — so never drop or sell it. With no healing available at all, keeping ДоспехиДоспехи topped up is everything.

/guide-images/characters/bullet.png Пуля

The ПуляПуля plays completely differently from everyone else.

The starting weapon БогохульствоБогохульство is a melee sword — he attacks by swinging it, not shooting, and swings can also destroy incoming enemy bullets. At full health, his swing fires an extra wave of light. The Живой боезапасЖивой боезапас passive causes dodge-rolling through enemy bullets to absorb them and heal a small amount of health, and he takes no contact damage during dodge rolls.

With practice you can negate almost all bullet damage through movement and melee — close-range safety is his defining strength — but it demands deep knowledge of enemy bullet patterns.

  • Unlock: after defeating at least one Past with any character, Red-Caped Bullet KinRed-Caped Bullet Kin rarely appear in random rooms (they wander and don't attack); let 5 of them despawn (spare them) to unlock the ПуляПуля
  • Starting weapon: БогохульствоБогохульство (melee sword, infinite 'ammo')
  • Passive: Живой боезапасЖивой боезапас — dodge-rolling through bullets absorbs them and restores a small amount of health
  • No contact damage during dodge rolls; melee fires a light wave at full health

/guide-images/characters/paradox.png Paradox

The ParadoxParadox has no Past of its own and starts every run with a randomized loadout.

That loadout is a random starting sidearm taken from the other Gungeoneers (excluding the ЗагадочныйЗагадочный), another random gun, and a random passive item. These random starting items do not count toward Magnificence (unless dropped and picked back up) — see What Is Magnificence?What Is Magnificence?.

That amounts to roughly two chests worth of advantage right from the start, so the ParadoxParadox usually opens stronger than average — but every run is different and you have to improvise around whatever you are dealt.

  • Unlock: after defeating at least one Past, cosmic rifts appear with a 20% chance in random rooms of the Собственно Оружелье, Черная Пороховая Шахта, and the Hollow; step into a rift to gain the paradox effect and finish that run to unlock
  • Starting loadout: a random sidearm from another character (excluding the ЗагадочныйЗагадочный) + a random gun + a random passive item
  • Strength: starts with about two chests of gear, so it plays above average
  • Cost to play: 5 × Кредит Гегемонии

/guide-images/characters/gunslinger.png Gunslinger

The GunslingerGunslinger is the hardest character to unlock and is the pre-mortem form of the ЛичЛич.

His starting gun, the ЗагадочныйЗагадочный, can be thrown at enemies for damage when reloading, but his real strength is the Пули «Глаз Лича»Пули «Глаз Лича» passive — it makes every gun automatically trigger all of its synergies.

Paired with items that form synergies, any build is hugely amplified, and the GunslingerGunslinger late-game firepower is unmatched.

Co-op Character

Таинственный спутник (called the Cultist in Enter the Gungeon) is the second-player character exclusive to local co-op — you cannot pick her in single-player; she is controlled automatically when a second player joins. She has no unlock path of her own, but she does have a Past you can challenge, and her whole kit is built around co-op.

She starts with the Печенье дружбыПеченье дружбы, which revives a downed partner, and the passive Второй номерВторой номер, which raises her movement speed and damage while her partner is dead. Her starting weapon is the Дротиковая пушкаДротиковая пушка — low damage but infinite ammo.

Второй номерВторой номер keeps her from being helpless when soloing, but her growth is steady and slow, so she relies on pickups to scale.

Still not sure who to start with? Beginner's Guide & TipsBeginner's Guide & Tips covers recommended starter characters and the basics worth knowing on your first runs.