Bullet That Can Kill the Past Guide
The Balle Qui Peut Tuer le Passé is built from four components hidden across Enter the Gungeon — collecting them lets each Gungeoneer kill their past, which is required for the true ending.

The Balle Qui Peut Tuer le Passé is a passive item assembled from four components spread across four floors of Enter the Gungeon. Once built by the
Forgeronne in the Forge, it allows any Gungeoneer to enter and confront their past. It can be obtained from the
Forgeronne an unlimited number of times after it has been built once.
The sections below follow the order how to forge it → where each of the four pieces is → how to use it → things to watch out for. The four pieces are independent and progress is permanent, so there is no need to gather them all in a single run.
How to build the Bullet
Collect all four components across separate floors and bring each one to the
Forgeronne in the Forge. The components do not need to be delivered in a single run — each one you hand in is remembered permanently.
Components
Amorce Originelle
Amorce Originelle — Found in Gungeon. Purchase it for 110
Douilles from
Marchand – Bello's shop.
- Discount items do not reduce its price.
- It is locked in a glass display case and cannot be stolen with the
Grappin.
Poudre arcanique
Poudre arcanique — Found in Mine de Poudre à canon. A large empty-looking room contains invisible minecart rails over a chasm. Ride the minecarts and dodge-roll between them to cross.
- The
Poudre arcanique is the only active item among the four components — consider using the
Pilote (character differences: see
All Characters Guide: Starting Loadouts & Traits), who carries an extra active slot, when transporting it to the Forge. - If you have a flight item such as
Ailes de cire, you can simply fly over the chasm. - You can slow down a minecart and stop it beside the next one to make jumping across easier.
- Falling into a pit in this room resets the entire room, deleting any dropped items.
Plomb Planaire
Plomb Planaire — Found in Hollow. A room with a chasm hides an invisible path to the item.
- Shoot and reload to drop shells — they land on invisible solid ground and mark safe tiles. Starting guns work especially well since they eject shells backwards.
- Guns that leave liquid or debris on the ground, such as
Arme fossile or
Mégarroseur, will reveal the path. - With
Amulette du Seigneur des Trous, trial and error is a viable method since there is no penalty for falling off the path. - Any flight item (
Ailes de cire,
Réacteur dorsal,
Pistolet en ballons,
Anneau de Forme éthérée,
Trône du Roi Balle (taille Chat)) lets you cross the chasm without needing the path at all. - The
Grappin or
Pavé directionnel can be used to cross the chasm or snag the item itself.
Étoffe sanglante can also cross the chasm — hold down roll while standing at the very edge of the ledge to charge a blink to the other side.- If you fall off the path, it will be randomly regenerated.
Douille en obsidienne
Douille en obsidienne — Defeat the
Dragun, then destroy its skull to reveal the casing.
- This is the only component that cannot be stolen by the
Rat rusé. - It can also be re-acquired after giving it to the
Forgeronne, making it the only component obtainable more than once.
Using the Bullet
Once you have the Balle Qui Peut Tuer le Passé in your inventory, the Gun That Can Kill The Past appears at the end of a floor. Shooting yourself with it lets you enter your Gungeoneer's past. The Bullet cannot be dropped.
You must have the Bullet before entering the Néant sans cible — it is not possible to retrieve it once you cross that threshold.
Notes
- Carrying the Bullet is not required to access Bullet Hell or fight the
Liche. - The
Rat rusé can steal the Bullet. With
Anneau du Rat Rusé, it can be traded for an S-tier passive item. - Using the Gun That Can Kill The Past without the Bullet will still let you shoot yourself and reach the credits screen — but the run ends there instead of entering your past.
- Having
Clone when you die and possess the Bullet has no additional effect. - All rooms guaranteed to spawn because of a component will no longer appear after that component has been turned in.
Épice can replace the
Amorce Originelle in the shop if enough
Épice has been used.- If your co-op partner dies during the
Dragun fight, they lose the Bullet upon revival — but they can still fire the Gun That Can Kill The Past at themselves to enter the past.