Secret Floors Guide (Hidden Chambers)
Complete guide to all secret floors (hidden chambers) in Enter the Gungeon — the Oubliette, Abbaye de l'Arme Véritable, Resourceful Rat's Lair, and R&G Dept. — with step-by-step access, tips, and rewards.

Enter the Gungeon has a hidden chamber between each main floor (1.5 through 4.5). Defeating any secret floor boss flawlessly does not reward a
Balle de conquête. This guide covers the requirements, step-by-step access, important notes, and first-visit rewards for each one.
Oubliette
Located between Forteresse du Seigneur du Plomb and Gungeon. Sewer-style layout full of garbage bags, toxic puddles, and harmless
Balle variants.
Cost: 2 keys (or
Matériel de crochetage /
Perceuse as substitutes)
Steps to enter
- Forteresse du Seigneur du Plomb always contains a fireplace room — find the blue water barrel inside or in an adjacent room
- Push the barrel next to the fireplace to extinguish the flames
- Crawl into the fireplace and interact with the hidden switch
- A hidden room with a trapdoor appears on the map — the trapdoor has two locks, each costing 1 key (2 total);
Matériel de crochetage or a
Perceuse can substitute for normal keys


Notes
- Water barrels are fragile — enemy attacks and explosions destroy them, so position carefully during room clear
- If the barrel is gone, use
Mégarroseur,
Liquide refroidissement - After your first visit, the water barrel usually spawns inside or directly adjacent to the fireplace room on all future runs
Rewards and unlocks
- A small fixed room inside the Oubliette always contains the
Vieilles armoiries, required for the Abbaye de l'Arme Véritable - First visit unlocks
Tire-ordures

Abbaye de l'Arme Véritable
Located between Gungeon and Mine de Poudre à canon. Gothic monastery aesthetic with stronger enemies than the surface floors.
Cost: must first complete the Oubliette and retrieve the
Vieilles armoiries
Steps to enter
- Pick up the
Vieilles armoiries from its fixed room inside the Oubliette — it occupies an armor slot and disappears the moment you take any damage - Carry the
Vieilles armoiries through the rest of the Oubliette and all of Gungeon without being hit - Find the altar room on Gungeon — it contains seven large bullet warrior statues and looks one cell larger than a normal room on the map; it tends to appear near a shop or chest room
- Place the
Vieilles armoiries on the altar to open a staircase leading into the Abbaye de l'Arme Véritable
Notes
- Any hit destroys the
Vieilles armoiries — if you're already low on health when entering the Oubliette, consider whether the escort is realistic - Some rooms inside the Abbaye de l'Arme Véritable contain permanently Jammed enemies regardless of your Curse level — they deal and take significantly more damage
- The Abbaye de l'Arme Véritable always has a hidden room containing
Chercheur de vérité – Brother Albern; opening his chest yields
Mensonges. This room spawns independently from normal secret room generation, so multiple secret rooms in one Abbaye de l'Arme Véritable run are common
Rewards and unlocks
- Boss drops both a normal boss reward and a
Synergy Chest - Simply entering for the first time unlocks
Broche sanglante and the "Reverence for the Dead" achievement — you do not need to clear the floor
Resourceful Rat's Lair
Located between Mine de Poudre à canon and Hollow. Mine tunnel layout with no shops and no normal chest rooms. The most complex prerequisites — plan ahead across multiple runs.
Cost:
Clef rongée + 1
Clef + 2
Ballablancs (the
Clef can be swapped for
Clef cartouch'os,
AKLÉ-47, or
Matériel de crochetage; the
Clef rongée has no substitute)
Preparation
- Hard prerequisite: the
Clef rongée does not spawn in the shop at all until you have built the Balle Qui Peut Tuer le Passé. You have to finish the four-component run in
Bullet That Can Kill the Past Guide before this route opens up - The
Clef rongée first appears in a Gungeon shop for 1000
Douilles; payment can be made in installments across runs, and once paid in full it costs 115
Douilles on every later run. Discount items never lower its price - The
Clef rongée can be stolen, but not with
Grappin or the
Pavé directionnel hook (see
How to Steal from Shops); if stolen before it has been paid off once, it returns next run at the price it was at - Six
Message moqueur are scattered throughout all floors of Enter the Gungeon and appear randomly each run — pick them up whenever they show up. Each note ends with a cheese-wedge arrow indicating one direction in the maze; the more notes you have collected, the more of the correct sequence you know before entering the Lair
Steps to enter
- On Mine de Poudre à canon, find a room with 2–4 rats running on the ground and clear it
- Reveal the hidden trapdoor by walking repeatedly over suspicious floor tiles (a larger-than-normal dust cloud marks the right tile), spraying liquid on the ground, or using a
Ballablanc anywhere in the room — short-range blank effects like
Ballaballablanc won't work, and the trapdoor never spawns in a shop room - Open the trapdoor with a
Clef and drop in - Walk along the minecart tracks to the end — do not ride the minecart (riding teleports you backwards repeatedly; walking is faster)
- Use one
Ballablanc at the dead end to open the first hidden passage. If you have
Armure, deliberately falling into the nearby pit reveals this passage too, saving a
Ballablanc - Walk to the next dead end and use a second
Ballablanc to open the second hidden passage. This one counts as a separate room with no pit, so the second
Ballablanc cannot be saved unless you have another way to hurt yourself - Open the final hatch with the
Clef rongée to enter the Lair
Notes
Étoffe sanglante lets you teleport past both hidden passages, skipping both
Ballablancs- The Lair shows only a rat-holding-cheese animation instead of a real map
- Candle-carrying rats wander the floors — harmless normally (they die on contact and sometimes drop
Douilles), but become Jammed and deal contact damage if you carry any Curse - The maze is a sequence of six rooms, each with a choice of exit direction. Wrong once: sent back to the previous room. Wrong twice: elevator to the Hollow, ending your Lair run
- The correct sequence is fixed per save file and stays the same forever once discovered
Rewards and unlocks
- After defeating the
Le Rat Rusé, the reward room has eight pedestals with
Cœurs,
Armure,
Clefs,
Ballablancs,
Pierre de Guon en verre, and
Munitions - Four special chests in the room require
Clef du rats and contain
Fromager,
Fromage Grignoté,
Sac Rusé, and
Bottes de Rongeur.
Clef du rats only drop during the third Punch-Out phase of the fight, up to six per fight - The reward room also has a secret room with a snake hidden behind two locked doors — items can be dropped through the second door, so only one
Clef du rat is needed to feed it - Feed the snake 4 guns or items and it follows you as a companion until the
Dragun fight, where it defects and is absorbed to trigger the Advanced Dragun. That is the route to
Assassin Graal and the "Advanced Slayer" achievement (the other is throwing a
Œuf Bizarroïde into fire) - The snake refuses
Télévision cassée,
Éponge, and
Matériel de crochetage — do not count on those to make up the four - Alternatively, you can kick the
Le Rat Rusé into the snake to feed it - After the reward room you can proceed to the Hollow normally, or spend a
Clef du rat to skip directly to the Forge - First visit unlocks
Œuf Bizarroïde
R&G Dept.
Located between Hollow and Forge. No connection to the other secret floors.
Cost: 1
Balle de conquête + 2 guns or items (sold to the
Acheteur rampant in Hollow)
Steps to enter
- Find the
Acheteur rampant in Hollow - Sell the
Balle de conquête and 2 items — the entrance opens immediately after the third item is sold, so sell the
Balle de conquête last if you want to keep trading first

Notes
- The cost is steep: a
Balle de conquête proves you cleared a boss without damage, and you lose two usable items on top of that - R&G Dept. has no shop and sparse pickups
- The map outline is deliberately shaped like a handgun; after beating
Agunim there is no exit elevator — you have to throw yourself off the rooftop arena to reach the Forge - Only enter when your loadout has clear surplus — if your core weapon or survivability items are borderline, selling them for a bonus floor rarely pays off
Questions fréquentes
How do I enter the Oubliette?
Extinguish the fireplace in Forteresse du Seigneur du Plomb with a water barrel, then enter it and use the hidden switch. Open the revealed trapdoor with two keys;
Matériel de crochetage or
Perceuse can substitute.
How do I reach the Abbaye de l'Arme Véritable?
Take the
Vieilles armoiries from the Oubliette to the altar room on Gungeon without taking damage. Place it on the altar to open the staircase.
How do I open the entrance to R&G Dept.?
Find
Acheteur rampant in Hollow and sell a
Balle de conquête and two items. The entrance opens after the third sale; sell the
Balle de conquête last if you want to finish trading first.