Orbitalpatronen

Tödliche UmdrehungPassiv

Fehlschüsse fliegen in eine Umlaufbahn. Die Entwicklung dieser Patronen begann direkt nach erfolgreichen Feldversuchen mit dem Mr. Zuwachs Jr.

QualitaetASell-Creep-Preis41
Wiki-LinkWiki oeffnen

Synergien

Battle Mode:

If the player has [Bombe] or [Eisbombe] , Bombs periodically spawn around the player blocking projectiles (similar to [Gläserner Guonstein] ) and exploding on contact with enemies. Note these bombs will also continuously explode on [Wolf] and [Hund] , pushing the player around and making it difficult to remain standing still.

[Bombe] [Eisbombe] [Gläserner Guonstein]
Orrery:

if the player has [Der kleine Akkretor] , it causes the planets fired by the gun to have smaller bullets orbiting them like moons; these bullets persist when the missed shots start orbiting the player. Each planet only has 1 "moon" bullet, regardless of how many moons the corresponding planet has in real life.

[Der kleine Akkretor]

Effekte

  • Upon missed bullets hitting a wall, an identical bullet will start orbiting the player, similar to [Der kleine Akkretor] The effect does not trigger if a bullet disappears in mid-air, such as by hitting an enemy, or being destroyed by a Bombshee . If the maximum amount of orbiting bullets is reached, the next bullets fired will instead bounce similar to [Springpatronen] .
  • When using a beam weapon, the above does not occur. Instead, the beam circles the player once before firing in the aimed direction. Notably, this is guaranteed to immediately occur upon firing, rather than after the beam hits an obstacle.

Notizen

  • Battle Mode - If the player has [Bombe] or [Eisbombe] , Bombs periodically spawn around the player blocking projectiles (similar to [Gläserner Guonstein] ) and exploding on contact with enemies. Note these bombs will also continuously explode on [Wolf] and [Hund] , pushing the player around and making it difficult to remain standing still.
  • Orrery - if the player has [Der kleine Akkretor] , it causes the planets fired by the gun to have smaller bullets orbiting them like moons; these bullets persist when the missed shots start orbiting the player. Each planet only has 1 "moon" bullet, regardless of how many moons the corresponding planet has in real life.
  • The Void Corps - Missed bullets fired by orbiting weapons will also orbit around the player.
  • If the player shoots the [Molotow-Werfer] onto a wall, the orbiting projectile will be a ball of fire.
  • Orbiting bullets do not reveal secret rooms, even if they came from a weapon that could.
  • If the player also has [Schneeböller] , bullets get continuously bigger as they orbit the player. This can create very high damage bullets, but it can also obscure the view of the player and become a hindrance. With certain piercing bullets, this may cause enough lag to make the game unplayable.
  • Be careful when using weapons that could harm the player, such as [Schrotflinte voller Hass] or [Molotow-Werfer] . Orbiting projectiles can unpredictably hit environmental obstacles such as pots and create puddles of poison or fire.
  • Missed bullets fired by companions will also orbit around the player.
  • This item should be dropped before playing [Winchester] 's game, as it makes it impossible to bounce shots.
  • Bullets deflected from weapons will orbit around you.
  • The item also works on the invisible projectiles fired by [Casey] or [Verdammnis-Pistole] . Some caution should be used so as not to accidentally destroy unopened chests or trigger explosive barrels.
  • In Challenge Mode , if the Unfriendly Fire modifier is active, missed bullets will still orbit the player but will also become enemy bullets. Sometimes, this will cause an orbiting bullet to orbit so closely to the player that it instantly damages them. For this reason, this item should be dropped whenever the Unfriendly Fire modifier is active.
  • If duplicates of this item are somehow obtained, there is no observable effect on bullet weapons, but the circular path of beam weapons will grow each time the weapon is refired. The radius never decreases, even if you swap guns or drop all of your Orbital Bullets, which can quickly render beam weapons unusable.

Freischaltung

Purchase from Doug for 28 .