Gungeon Guide

Secret Floors Guide (Hidden Chambers)

2026-07-14

Complete guide to all secret floors (hidden chambers) in Enter the Gungeon — the Oubliette, Abbey, ???, and R&G — with step-by-step access, tips, and rewards.

Secret Floors Guide (Hidden Chambers)

Enter the Gungeon has a hidden chamber between each main floor (1.5 through 4.5). Defeating any secret floor boss flawlessly does not reward a Master RoundMaster Round. This guide covers the requirements, step-by-step access, important notes, and first-visit rewards for each one.

Oubliette

Located between Keep of the Lead Lord and Gungeon. Sewer-style layout full of garbage bags, toxic puddles, and harmless Bullet KinBullet Kin variants.

Cost: 2 keys (or Trusty LockpicksTrusty Lockpicks / DrillDrill as substitutes)

Steps to enter

  1. Chamber 1 always contains a fireplace room — find the blue water barrel inside or in an adjacent room
  2. Push the barrel next to the fireplace to extinguish the flames
  3. Crawl into the fireplace and interact with the hidden switch
  4. A hidden room with a trapdoor appears on the map — the trapdoor has two locks, each costing 1 key (2 total); Trusty LockpicksTrusty Lockpicks or a DrillDrill can substitute for normal keys
Extinguish the fireplace and activate the hidden switch
Extinguish the fireplace and activate the hidden switch
Unlock the hidden room trapdoor to enter the Oubliette
Unlock the hidden room trapdoor to enter the Oubliette

Notes

  • Water barrels are fragile — enemy attacks and explosions destroy them, so position carefully during room clear
  • If the barrel is gone, use Mega DouserMega Douser, Coolant LeakCoolant Leak
  • After your first visit, the water barrel usually spawns inside or directly adjacent to the fireplace room on all future runs

Rewards and unlocks

The fixed room inside the Oubliette containing the Old Crest
The fixed room inside the Oubliette containing the Old Crest

Abbey

Located between Gungeon and Mines. Gothic monastery aesthetic with stronger enemies than the surface floors.

Cost: must first complete the Oubliette and retrieve the Old CrestOld Crest

Steps to enter

  1. Pick up the Old CrestOld Crest from its fixed room inside the Oubliette — it occupies an armor slot and disappears the moment you take any damage
  2. Carry the Old CrestOld Crest through the rest of the Oubliette and all of Chamber 2 without being hit
  3. Find the altar room on Chamber 2 — it contains seven large bullet warrior statues and looks one cell larger than a normal room on the map; it tends to appear near a shop or chest room
  4. Place the Old CrestOld Crest on the altar to open a staircase leading into the Abbey

Notes

  • Any hit destroys the Old CrestOld Crest — if you're already low on health when entering the Oubliette, consider whether the escort is realistic
  • Some rooms inside the Abbey contain permanently Jammed enemies regardless of your Curse level — they deal and take significantly more damage
  • The Abbey always has a hidden room containing Brother AlbernBrother Albern; opening his chest yields LiesLies. This room spawns independently from normal secret room generation, so multiple secret rooms in one Abbey run are common

Rewards and unlocks

  • Boss drops both a normal boss reward and a Synergy ChestSynergy Chest
  • Simply entering for the first time unlocks Blood BroochBlood Brooch and the "Reverence for the Dead" achievement — you do not need to clear the floor

???

Located between Mines and Hollow. Mine tunnel layout with no shops and no normal chest rooms. The most complex prerequisites — plan ahead across multiple runs.

Cost: Gnawed KeyGnawed Key + 1 KeyKey + 2 BlankBlanks (the KeyKey can be swapped for Shelleton KeyShelleton Key, AKEY-47AKEY-47, or Trusty LockpicksTrusty Lockpicks; the Gnawed KeyGnawed Key has no substitute)

Preparation

  • Hard prerequisite: the Gnawed KeyGnawed Key does not spawn in the shop at all until you have built the Bullet That Can Kill The Past. You have to finish the four-component run in Bullet That Can Kill the Past GuideBullet That Can Kill the Past Guide before this route opens up
  • The Gnawed KeyGnawed Key first appears in a Gungeon shop for 1000 coins; payment can be made in installments across runs, and once paid in full it costs 115 coins on every later run. Discount items never lower its price
  • The Gnawed KeyGnawed Key can be stolen, but not with Grappling HookGrappling Hook or the Directional PadDirectional Pad hook (see How to Steal from ShopsHow to Steal from Shops); if stolen before it has been paid off once, it returns next run at the price it was at
  • Six Infuriating NoteInfuriating Note are scattered throughout all floors of Enter the Gungeon and appear randomly each run — pick them up whenever they show up. Each note ends with a cheese-wedge arrow indicating one direction in the maze; the more notes you have collected, the more of the correct sequence you know before entering the Lair

Steps to enter

  1. On Chamber 3, find a room with 2–4 rats running on the ground and clear it
  2. Reveal the hidden trapdoor by walking repeatedly over suspicious floor tiles (a larger-than-normal dust cloud marks the right tile), spraying liquid on the ground, or using a BlankBlank anywhere in the room — short-range blank effects like Blank BulletsBlank Bullets won't work, and the trapdoor never spawns in a shop room
  3. Open the trapdoor with a KeyKey and drop in
  4. Walk along the minecart tracks to the end — do not ride the minecart (riding teleports you backwards repeatedly; walking is faster)
  5. Use one BlankBlank at the dead end to open the first hidden passage. If you have ArmorArmor, deliberately falling into the nearby pit reveals this passage too, saving a BlankBlank
  6. Walk to the next dead end and use a second BlankBlank to open the second hidden passage. This one counts as a separate room with no pit, so the second BlankBlank cannot be saved unless you have another way to hurt yourself
  7. Open the final hatch with the Gnawed KeyGnawed Key to enter the Lair

Notes

  • Bloodied ScarfBloodied Scarf lets you teleport past both hidden passages, skipping both BlankBlanks
  • The Lair shows only a rat-holding-cheese animation instead of a real map
  • Candle-carrying rats wander the floors — harmless normally (they die on contact and sometimes drop money), but become Jammed and deal contact damage if you carry any Curse
  • The maze is a sequence of six rooms, each with a choice of exit direction. Wrong once: sent back to the previous room. Wrong twice: elevator to the Hollow, ending your Lair run
  • The correct sequence is fixed per save file and stays the same forever once discovered

Rewards and unlocks

  • After defeating the The Resourceful RatThe Resourceful Rat, the reward room has eight pedestals with HeartHearts, ArmorArmor, KeyKeys, BlankBlanks, Glass Guon StoneGlass Guon Stone, and AmmoAmmo
  • Four special chests in the room require Rat KeyRat Keys and contain ElimentalerElimentaler, Partially-Eaten CheesePartially-Eaten Cheese, Resourceful SackResourceful Sack, and Rat BootsRat Boots. Rat KeyRat Keys only drop during the third Punch-Out phase of the fight, up to six per fight
  • The reward room also has a secret room with a snake hidden behind two locked doors — items can be dropped through the second door, so only one Rat KeyRat Key is needed to feed it
  • Feed the snake 4 guns or items and it follows you as a companion until the DragunDragun fight, where it defects and is absorbed to trigger the Advanced Dragun. That is the route to Holey GrailHoley Grail and the "Advanced Slayer" achievement (the other is throwing a Weird EggWeird Egg into fire)
  • The snake refuses Busted TelevisionBusted Television, SpongeSponge, and Trusty LockpicksTrusty Lockpicks — do not count on those to make up the four
  • Alternatively, you can kick the The Resourceful RatThe Resourceful Rat into the snake to feed it
  • After the reward room you can proceed to the Hollow normally, or spend a Rat KeyRat Key to skip directly to the Forge
  • First visit unlocks Weird EggWeird Egg

R&G

Located between Hollow and Forge. No connection to the other secret floors.

Cost: 1 Master RoundMaster Round + 2 guns or items (sold to the Sell CreepSell Creep in Hollow)

Steps to enter

  1. Find the Sell CreepSell Creep in Hollow
  2. Sell the Master RoundMaster Round and 2 items — the entrance opens immediately after the third item is sold, so sell the Master RoundMaster Round last if you want to keep trading first
Selling items to unlock the R&G Dept. entrance
Selling items to unlock the R&G Dept. entrance

Notes

  • The cost is steep: a Master RoundMaster Round proves you cleared a boss without damage, and you lose two usable items on top of that
  • R&G has no shop and sparse pickups
  • The map outline is deliberately shaped like a handgun; after beating AgunimAgunim there is no exit elevator — you have to throw yourself off the rooftop arena to reach the Forge
  • Only enter when your loadout has clear surplus — if your core weapon or survivability items are borderline, selling them for a bonus floor rarely pays off