Piles-balles

Zap !Passif

Électrifie toutes les balles tirées. Les troupes de choc de l'Hégémonie humaine comprennent exclusivement des machines sans pitié, protégées contre les attaques électriques. Mais leurs victimes ont appris à craindre l'électrochoc de leurs munitions électrifiées.

QualiteDPrix Sell Creep16

Synergies

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Effets

  • Causes water that bullets pass over to become electrified, damaging enemies.
  • Decreases shot spread by 50%, doubling accuracy.
  • Grants immunity to electrified water.
  • Gives a 1/100 chance to deal 1.25x more damage.

Notes

  • Removed: - If the player has [Fusil à chocs] , shot speed is doubled. Likely removed because it includes a starting item.
  • Cannot be dropped when playing as The Robot.
  • Using items or guns that freeze water such as Frost Bullets and [Brise-glace] make this item much less useful, as ice cannot become electrified.
  • Prior to the [Ravitaillement] Update , Battery Bullets did not increase accuracy.
  • Prior to the Advanced Gungeons & Draguns Update , the item did not grant immunity to electricity.
  • Weapons that shoot water will not be electrified unless shot with a normal weapon. However, weapons that leave water puddles on impact, such as the [Sirène] , can be used to electrify the water puddles by shooting over them.
  • Battery Bullets will not electrify the water in The Gorgun 's arena.
  • Some enemies may be immune to electrified water like Beholster .
  • Grants immunity to the Shockwave modifier's electricity links in Challenge Mode . However the Bullets between the links will still damage the player.

Deblocage

Defeat the High Dragun with The Robot .