Balles à sous-Balles
Les projectiles tirés explosent en petites balles à l'impact. Personne ne sait comment ça fonctionne, mais dans le Gungeon, l'important, c'est ce que les armes font, pas comment elles le font !
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Synergies
If the player has [Lance-roquettes] , it spawns seven homing flak bullets on impact. This synergy causes all flak spawned while [Lance-roquettes] is held to become homing, most evident by the shots of familiars.
[Lance-roquettes]Effets
- Whenever a bullet hits an enemy or wall, or reaches its maximum range, it splits into several smaller, lower-damage bullets that travel outwards within a limited range.
- Doubles the damage of Beam style Guns .
Notes
- Anti-Aircraft - If the player has [Lance-roquettes] , it spawns seven homing flak bullets on impact. This synergy causes all flak spawned while [Lance-roquettes] is held to become homing, most evident by the shots of familiars.
- Piercing bullets will not split when hitting enemies, but will split when hitting a wall or reaching their maximum range.
- Different weapons have their bullets split into different numbers of smaller bullets, and the smaller bullets do varying amounts of damage. For example, the [Arme de poing des Marines] splits into 4 bullets, the [Donjon Eagle] splits into 3, and the [Fusil Winchester] splits into 7.
- The damage of each smaller bullet is equal to the damage of the original bullet divided by the number of split bullets.
- The beam damage multiplier granted by Flak Bullets does not stack with the beam damage multipliers of [Balle électrisante] , [Balles katana] , [Munitions explosives] , [Balle ombrale] , [Balles Vorpales] , [Ballaballablanc] , [Devolverisatrice] or [Canniballes] .
- Flak Bullets makes [Casey] fire three high-damage bullets when swung. This is due to the fact that Flak Bullets have a set range, while [Casey] normally shoots an invisible bullet with near-zero range. Whether this was intentional or not is unknown.
- Reflecting any enemy bullets with [Casey] causes the bullets reflected to split into multiple enemy bullets.
- The [Balle électrisante] -like chaining effect will not appear with child projectiles fired from the [VertèbralK-47] .
- Flak Bullets makes [Moteur extraterrestre] rapidly fire bullets when fired. The reason for this phenomenon is the same as for [Casey] .
- Flak Bullets does work with most beam weapons.
- Flak Bullets causes [Gun de Boxe] to fire bullets in a relatively wide spread, and the reason for this is the same as [Casey] .
- If two copies of Flak Bullets are acquired through modding, luck or through the double item chest glitch , the smaller bullets will continuously split into more bullets. This continues until the game crashes or the extra copy of Flak Bullets is dropped.
- With [Défiguratrice] , bullets that come out of the amplifier will turn into default-looking bullets when splitting.
- Flak Bullets will overwrite the Terminated, Too synergy on the [Lance-grenades] . At least, this is true if the synergy comes from [Balles Œil-de-Liche] .
Anecdotes
- Flak Bullets becomes incredibly powerful coupled with piercing weapons like [Scie sautueuse] .
- Flak Bullets' description, along with the descriptions of many other items like the [Tonneau] , imply that the Gungeon is a living entity in itself. This may make the Gungeon itself a Mimic .
Deblocage
Purchase from Doug for 28 .






















