Kammerknarre

Produkt der UmgebungHalbautomatisch

Verwandelt sich je nach Kammer. Diese Waffe besteht aus einer fortschrittlichen Formgedächtnis-Legierung. Wenn sie verschiedenen Umgebungsreizen ausgesetzt wird, reagiert sie mit den Salzen im Körper des Gungeoneers und nimmt eine ortsspezifische Gestalt an. Auch Meistergeschosse können die Form der kuriosen Waffe beeinflussen.

QualitaetCSell-Creep-Preis21
Wiki-LinkWiki oeffnenMagazingroesseKeep of the Lead Lord : 22 Oubliette : 10 Gungeon Proper : 8 Abbey of the True Gun : 1 Black Powder Mine : 500 Resourceful Rat's Lair : 1 Hollow : 1 R&G Dept. : 100 Forge : 1000 Bullet Hell : 500
Max. MunitionKeep of the Lead Lord : 500 Oubliette : 350 Gungeon Proper : 500 Abbey of the True Gun : 200 Black Powder Mine : 500 Resourceful Rat's Lair : 50 Hollow : 50 R&G Dept. : 900 Forge : 1000 Bullet Hell : 500NachladezeitKeep of the Lead Lord : 1.3 Oubliette : 1.5 Gungeon Proper : 1.8 Abbey of the True Gun : 0.5 Black Powder Mine : 0.1 Resourceful Rat's Lair : 2.0 Hollow : 2.0 R&G Dept. : 0.6 Forge : 0.0 Bullet Hell : 0.1
DPSKeep of the Lead Lord : 15.9 Oubliette : 30.3 Gungeon Proper : 25.1 Abbey of the True Gun : 80.0 Black Powder Mine : 300.0 Resourceful Rat's Lair : 20.0 Hollow : 68.0 R&G Dept. : 10 (No Swing) Forge : 70.0 Bullet Hell : 180.0SchadenKeep of the Lead Lord : 5.5 Oubliette : 10 Gungeon Proper : 3.5x6 Abbey of the True Gun : 40 Black Powder Mine : 30 Resourceful Rat's Lair : 40 Hollow : 5 (Ice) 6 (Explosion) 10x5 (Small rocket) 15x5 (Small rocket explosion) 136 (Total potential damage) R&G Dept. : 2 (No Swing) Forge : 35/s x2 Bullet Hell : 30/s x6
FeuerrateKeep of the Lead Lord : 0.3 Oubliette : 0.2 Gungeon Proper : 0.7 Abbey of the True Gun : 0.1 Black Powder Mine : 0.1 Resourceful Rat's Lair : 1.0 Hollow : 1.0 R&G Dept. : 0.05 Forge : N/A Bullet Hell : N/ASchussgeschwindigkeit-
Reichweite-Rueckstosskraft-
Streuung-KlasseNone

Synergien

Master's Chambers:

Each [Meistergeschoss] the player carries permanently unlocks the mode of its respective floor. Reloading the Chamber Gun with a full magazine cycles through the unlocked modes. This synergy does not work with [Lichaugen-Patronen] .

[Meistergeschoss]

Notizen

  • Master's Chambers - Each [Meistergeschoss] the player carries permanently unlocks the mode of its respective floor. Reloading the Chamber Gun with a full magazine cycles through the unlocked modes. This synergy does not work with [Lichaugen-Patronen] .
  • In the Keep of the Lead Lord , the Chamber Gun is a single target, semi-automatic gun.
  • In the Oubliette , the Chamber Gun fires poison skulls.
  • In the Gungeon Proper , the Chamber Gun is a shotgun that is somewhat similar to [Die Membran] .
  • In the Abbey of the True Gun , the Chamber Gun is a piercing crossbow.
  • In the Black Powder Mine , the Chamber Gun is a melee-range, high damage drill. Having [Flakpatronen] equipped, this form will fire small, spark-like bullets in front of it, with significant damage output. This is a good combination with [Orbitalpatronen] .
  • In the Resourceful Rat's Lair , the Chamber Gun is a rocket launcher which fires cheese wheels that encheese enemies, similar to those fired by the [Elimentaler] .
  • In the Hollow , the Chamber Gun is a combination of [Gletscher] and [Der Exot] ; it fires an ice cube projectile that bounces off walls and enemies, leaves a trail of water, and eventually bursts into several homing rockets.
  • In the R&G Dept. , the Chamber Gun is a pencil which functions similarly to the [Holzbalken] , except that when you reload it, it flips to the other side (Pencil-> Eraser -> Pencil).
  • In the Forge , the Chamber Gun is a beam weapon that shoots 2 homing beams of lava in a V-pattern.
  • In Bullet Hell , the Chamber Gun is a homing chain beam similar to the [Raiden-Spule] , hitting all visible enemies at once for high damage.
  • All modes share the same ammo pool. Firing a shot in one mode reduces the ammo of the other modes by a proportional amount. For example, firing one shot in its Hollow mode uses up 10 shots of the base mode, because the base mode has 10 times the max ammo.
  • The Chamber Gun is one of the three weapons in the NONE gun class that can be obtained in normal play, the others being the [Heldenknarre] and the [Kruller-Fünfklinge] .
  • If the player has [Zufallspatronen] and does not switch to the Chamber Gun from a floor that does not have a [Meistergeschoss] (such as the Oubliette , Abbey of the True Gun , Resourceful Rat's Lair , or the R&G Dept. ), other guns have a chance to shoot bullets from that firing mode.

Freischaltung

Visit all Chambers at least once