Hyperlicht-Blaster

Präzision wird belohntHalbautomatisch

Schüsse, die Gegner treffen, werden rückerstattet. Einst führte ein tapferer Wanderer, dessen Heldentaten im Driften der Zeit verloren gingen, diese Waffe. Sie war ursprünglich auf die Nutzung zusammen mit einer Klinge ausgelegt, doch dieses Modell wurde so modifiziert, dass es sich selbst nachlädt.

QualitaetBSell-Creep-Preis30
Wiki-LinkWiki oeffnenMagazingroesse12
Max. Munition12Nachladezeit1.5 s
DPS85.1 (with full ammo)Schaden20
Feuerrate0.15Schussgeschwindigkeit26
Reichweite20Rueckstosskraft6
Streuung-KlassePistol

Synergien

Hard Light:

If the player also has the [Lichtpistole] , Hyper Light Blaster's magazine size and maximum ammo is increased by 50% and it gains homing. [Lichtpistole] gains a chance to regenerate two ammo when hitting enemies. When reloading with the new appearance caused by the Hard Light synergy, the appearance will revert to the original for the duration of the reload.

[Lichtpistole]

Notizen

  • Hard Light - If the player also has the [Lichtpistole] , Hyper Light Blaster's magazine size and maximum ammo is increased by 50% and it gains homing. [Lichtpistole] gains a chance to regenerate two ammo when hitting enemies. When reloading with the new appearance caused by the Hard Light synergy, the appearance will revert to the original for the duration of the reload.
  • Picking up [Trommelmagazin] will increase the magazine size without increasing ammo capacity, meaning the player will be unable to restore more than the original number of bullets when picking up ammo.
  • Shots will not pierce with [Geisterpatronen] .
  • [Wütende Patronen] will never refire shots fired from this gun.
  • [Schnelllade-Munition] has no effect on this gun.
  • With items that multiply the number of bullets fired such as [Streuschuss] , [Helixpatronen] , [Ring des Abzugs] , [Schattenpatronen] , [Doppelblick] , [Zweitpistole] , or the Y.V. Shrine , it is possible to gain ammo as each bullet that hits will restore ammo. [Tischtechnik-Sicht] will also work, but of course requires a table to actually restore ammo.
  • Shots that hit the rats in the room with the trapdoor leading to the Resourceful Rat's Lair , in the Black Powder Mine - and the ones with candles in the Lair itself - will restore ammo.
  • If the player has both [Trank der Schusswaffenfreundschaft] and [Patronen +1] , the gun created by the synergy Friend to Gun and Bullet will restore ammo.
  • [Truthahn] will restore ammo.
  • Hitting enemies with [Hüft-Holster] bullets will restore ammo.
  • It is still possible to restore ammo while hitting an enemy in its death animation.
  • Shots affected by [Vorpalpatronen] will not restore ammo, even if they hit an enemy.
  • [Flakpatronen] do not restore ammo.
  • Bullets from other guns fired via [Zufallspatronen] will not restore ammo.
  • Special bullets fired by [Blutige 9 mm] will not restore ammo, even if they hit an enemy.
  • Only Hyper Light Blaster's bullets will restore ammo if another gun is Duct Taped to it.
  • Shots that hit curse jars will not restore ammo.
  • Shots that hit chests will not restore ammo.
  • If a mimic that has not yet been awakened is hit with a bullet, it will not restore ammo.

Trivia

  • This gun, as well as its effect, is a reference to the game Hyper Light Drifter . The sprite of this gun is almost the same as the Pistol from Hyper Light Drifter.
  • The tagline is a quote from one of the monoliths seen in-game.
  • Despite this, Hyper Light Blaster behaves differently from Hyper Light Drifter's pistol, where hitting enemies with the sword restores ammo rather than the gun itself. This change is mentioned in its Ammonomicon entry.
  • The Hard Light synergy changes the gun's appearance from the pistol to Zaliska, another gun from Hyper Light Drifter. The name of this synergy references the melee weapons in the Hyper Light Drifter universe being made of hard light.
  • Whenever ammo is refunded, the center of the gun is opened, revealing a red, glowing core.

Freischaltung

Purchase from Doug for 22 .